AoeStats
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Nomad

506122283Analyzed
3v3 RM · 21d ago on Sep 12, 2026· 38m 36s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Tupi · Czechia
1299
+16
🇸🇪 Shu · Sweden
1262
+17
🇦🇷 Saracens · Argentina
1262
+17
🇫🇮 Vikings · Finland
1330
-18
🇺🇾 Persians · Uruguay
1274
-16
🇫🇮 Lithuanians · Finland
1265
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 2,019 13:55 18:15 38:00 ⛏ Fish Boom FC
46 1,758 13:20 17:09 — ⛏ Fish Boom FC
39 1,496 12:44 20:08 — ⛏ Fish Boom into Fire Galleys FC
33 1,279 14:16 23:10 — ⚔ Fish Boom into Archers
30 1,159 13:24 21:38 — ⛏ Fish Boom into Galleys FC
26 1,003 14:50 20:24 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,830 12,730 4,720 850 30,130 33,331
11,750 10,078 4,265 1,725 27,818 29,326
10,750 8,020 5,515 405 24,690 25,263
8,000 8,102 4,415 1,615 22,132 24,715
9,185 7,516 2,055 3,050 21,806 22,113
6,100 6,820 1,375 2,295 16,590 17,435
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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