AoeStats
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Black Forest

505711806Analyzed
3v3 RM · 23d ago on Sep 10, 2026· 50m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Maya · Finland
1355
+13
🇫🇮 Burgundians · Finland
1315
+15
🇫🇮 Dravidians · Finland
1248
+17
🇫🇷 Huns · France
1316
-16
🇿🇦 Tatars · South Africa
1276
-15
🇲🇽 Celts · Mexico
1259
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,663 10:01 19:33 31:04 ⛏ Fast Castle
30 1,518 10:31 15:04 29:43 ⛏ Fast Castle
28 1,429 12:13 16:00 30:30 ⛏ Fast Castle
27 1,361 12:03 15:58 31:23 ⛏ Fast Castle
25 1,252 12:28 18:09 29:40 ⛏ Fast Castle
23 1,172 12:20 16:19 39:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,980 28,309 16,005 4,205 81,499 91,738
19,785 37,692 18,100 2,925 78,502 84,215
36,200 19,810 14,205 1,335 71,550 82,623
34,155 15,805 16,245 2,170 68,375 77,041
33,240 17,605 16,115 850 67,810 85,981
16,860 12,948 8,175 1,400 39,383 40,582
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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