AoeStats
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Arabia

505706131Analyzed
3v3 RM · 23d ago on Sep 10, 2026· 37m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Cumans · Switzerland
1428
+11
🇨🇭 Burmese · Switzerland
1408
+12
🇨🇭 Turks · Switzerland
1272
+18
🇫🇮 Berbers · Finland
1371
-16
🇫🇮 Magyars · Finland
1329
-14
🇫🇮 Bohemians · Finland
1259
-11
Player eAPM Actions Feudal Castle Imperial Opening
52 1,924 8:46 23:17 36:23 ⚔ Scout Rush
44 1,612 9:59 27:25 — ⚔ M@A Rush
43 1,579 10:48 23:52 — ⚔ Scout Rush
36 1,321 10:10 20:41 — ⚔ Scout Rush
31 1,162 9:12 22:28 — ⚔ Scout Rush
30 1,104 9:05 22:41 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,995 9,426 4,620 950 29,991 30,827
11,440 6,326 3,470 850 22,086 23,155
10,505 5,324 5,065 850 21,744 22,628
11,415 7,959 935 190 20,499 22,379
11,260 5,716 435 760 18,171 18,586
9,600 5,551 2,800 100 18,051 18,714
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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