AoeStats
← El Cacas

African Clearing

510665927Analyzed
2v2 RM · 10h ago on Oct 2, 2026· 38m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
959
+16
🇨🇴 Mongols · Colombia
946
+17
🇨🇱 Portuguese · Chile
997
-18
🇵🇪 Huns · Peru
928
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,626 13:00 26:22 — ⚔ Towers into Scouts
41 1,557 12:33 19:39 — ⚔ Archers FC
27 1,016 12:40 21:04 — ⚔ Scout Rush
20 776 17:57 28:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,045 8,020 5,875 1,130 25,070 25,104
5,535 7,405 2,860 850 16,650 18,601
6,255 5,254 985 1,515 14,009 14,445
4,350 3,445 1,400 1,250 10,445 11,215
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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