AoeStats
← El Cacas

Arabia

510661327Analyzed
2v2 RM · 15h ago on Oct 2, 2026· 39m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bulgarians · Mexico
987
+15
🇲🇽 Teutons · Mexico
942
+18
🇪🇸 Italians · Spain
976
-17
🇨🇴 Bohemians · Colombia
962
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,387 10:48 20:57 — ⚔ Archer Rush
34 1,325 11:16 21:25 — ⚔ Archer Rush
18 707 11:28 17:45 — ⚔ Drush FC
18 692 10:31 26:55 — ⚔ M@A into Skirms into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
9,510 4,135 4,130 1,450 19,225 22,739
6,850 6,598 2,680 1,030 17,158 19,343
6,970 7,285 1,330 425 16,010 17,732
7,120 4,580 1,330 875 13,905 15,307
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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