AoeStats
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Coastal Forest

510545638Analyzed
3v3 RM · 21h ago on Oct 1, 2026· 46m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Byzantines · Italy
976
+17
🇮🇹 Britons · Italy
964
+17
🇮🇹 Magyars · Italy
940
+18
🇪🇸 Franks · Spain
1013
-18
🇹🇼 Japanese · Taiwan
1000
-17
🇨🇴 Vietnamese · Colombia
975
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 2,236 10:13 21:39 43:07 ⚔ Scout Rush
22 1,027 13:22 17:44 40:25 ⛏ Fish Boom FC
19 890 11:30 15:46 29:22 ⛏ Fast Castle
18 829 10:00 19:25 39:24 ⛏ Fast Castle
17 774 10:48 19:26 40:47 ⚔ Scout Rush
13 602 13:55 18:18 31:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,920 8,915 13,845 1,140 45,820 47,190
26,565 9,215 8,675 1,000 45,455 54,417
14,245 13,310 4,170 2,280 34,005 40,538
13,370 7,790 6,660 2,450 30,270 31,979
14,400 6,845 5,295 3,340 29,880 31,454
8,375 7,325 4,515 2,150 22,365 24,161
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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