AoeStats
← El Cacas

Arena

510242662Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 55m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khmer · Colombia
1002
+13
🇪🇸 Romans · Spain
1000
+13
🇨🇴 Mongols · Colombia
990
+14
🇺🇸 Khitans · United States
965
-14
🇺🇸 Bohemians · United States
932
-13
🇮🇩 Japanese · Indonesia
930
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 2,154 10:11 13:50 35:56 ⛏ Fast Castle
32 1,766 11:14 14:34 37:12 ⛏ Fast Castle
26 1,468 11:29 15:05 — ⛏ Fast Castle
21 1,186 10:53 15:41 39:00 ⛏ Fast Castle
19 1,065 10:52 17:11 35:29 ⛏ Fast Castle
3 142 — — —

Resources

Player Food Wood Gold Stone Spent Collected
24,195 26,300 21,090 5,600 77,185 93,184
29,160 19,185 9,460 5,795 63,600 67,416
23,685 19,845 12,995 3,200 59,725 88,203
19,010 21,250 10,050 2,800 53,110 68,602
10,830 6,660 1,395 1,000 19,885 24,688
700 0 0 0 700 749
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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