AoeStats
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Black Forest

509429258Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 66m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
931
+15
🇩🇪 Britons · Germany
895
+16
🇵🇹 Bohemians · Portugal
927
-16
🇵🇪 Magyars · Peru
882
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 2,062 11:47 21:44 35:49 ⛏ Fast Castle
25 1,687 10:48 14:51 33:30 ⛏ Fast Castle
19 1,266 14:07 18:51 27:37 ⛏ Fast Castle
16 1,082 10:13 15:09 32:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,130 48,329 20,100 4,245 116,804 127,080
61,755 15,150 30,750 3,735 111,390 122,207
25,435 33,410 15,065 3,695 77,605 82,272
28,070 23,215 18,825 2,345 72,455 106,058
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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