AoeStats
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Black Forest

507759593Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 68m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Italians · Portugal
1005
+13
🇵🇹 Teutons · Portugal
998
+13
🇵🇪 Spanish · Peru
979
+13
🇩🇪 Persians · Germany
945
-14
🇩🇪 Bohemians · Germany
931
-13
🇩🇪 Britons · Germany
907
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 2,039 12:38 19:28 35:19 ⛏ Fish Boom FC
26 1,778 12:15 18:53 34:26 ⛏ FC into Fish Boom
24 1,614 10:54 15:56 35:47 ⛏ Fast Castle
22 1,497 15:07 18:59 37:11 ⛏ Fast Castle
15 1,052 9:57 14:26 31:09 ⛏ Fast Castle
11 780 11:37 17:28 34:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
69,975 11,565 32,085 3,730 117,355 124,762
41,825 26,237 21,035 3,545 92,642 107,281
32,545 30,285 26,200 2,170 91,200 112,622
32,750 32,793 17,210 4,680 87,433 103,869
21,270 34,176 16,485 4,980 76,911 106,798
28,340 15,695 10,975 1,255 56,265 71,258
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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