AoeStats
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Black Forest

507752428Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 40m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Slavs · Germany
954
+46
🇬🇧 Spanish · United Kingdom
931
+17
🇩🇪 Britons · Germany
912
+17
🇩🇪 Persians · Germany
962
-17
🇩🇪 Inca · Germany
948
-17
🇩🇪 Britons · Germany
923
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 1,079 13:22 25:43 — ⚔ Scout Rush
27 1,119 11:41 15:56 — ⛏ Fast Castle
19 767 10:11 15:15 37:59 ⛏ Fast Castle
17 704 10:17 19:26 36:47 ⛏ Fast Castle
13 539 12:22 16:34 31:49 ⛏ Fast Castle
12 471 12:04 21:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,620 11,009 2,915 3,325 33,869 36,842
11,500 11,909 7,570 1,505 32,484 43,015
13,525 9,020 6,700 2,250 31,495 36,659
14,640 7,810 5,145 1,490 29,085 37,134
14,290 5,430 4,110 945 24,775 30,767
5,450 4,820 1,560 1,020 12,850 14,852
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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