AoeStats
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Black Forest

507512716Analyzed
2v2 RM · 14d ago on Sep 18, 2026· 55m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
946
+16
🇩🇪 Britons · Germany
906
+17
🇪🇸 Spanish · Spain
963
-39
🇪🇸 Khmer · Spain
918
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,978 11:33 18:44 35:48 ⛏ Fast Castle
22 1,231 10:07 14:48 34:50 ⛏ Fast Castle
17 944 11:05 23:24 40:57
15 828 10:12 14:49 34:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,430 29,833 10,745 3,875 82,883 85,919
42,490 13,945 18,800 4,190 79,425 100,409
21,020 19,525 16,950 2,115 59,610 76,450
18,355 9,870 8,880 2,760 39,865 49,972
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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