AoeStats
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Black Forest

510602253Analyzed
2v2 RM · 13h ago on Oct 1, 2026· 82m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Burmese · Spain
586
+9
🇩🇪 Khmer · Germany
541
+10
🇬🇷 Persians · Greece
457
-11
🇦🇷 Turks · Argentina
380
-8
Player eAPM Actions Feudal Castle Imperial Opening
51 4,209 12:00 26:03 30:02 ◆ FC into Fast Imp
21 1,708 17:20 34:56 52:26 ⚔ Towers FC
15 1,257 14:46 35:16 — ⚔ Scouts into Archers
13 1,068 16:32 28:55 46:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,270 24,188 19,765 4,470 76,693 97,241
16,560 26,654 25,915 3,830 72,959 82,377
19,840 20,380 22,140 1,110 63,470 75,261
29,160 17,065 13,135 1,015 60,375 65,013
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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