AoeStats
← lex.18.1985gs

African Clearing

510594687Analyzed
2v2 RM · 14h ago on Oct 1, 2026· 60m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Jurchens · Germany
462
+13
🇩🇪 Franks · Germany
462
+13
🇮🇳 Britons · India
420
-14
🇦🇷 Turks · Argentina
380
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 1,464 20:00 31:49 53:59 ⚔ M@A FC
10 638 17:46 31:35 51:21 ⚔ Towers FC
8 465 16:37 24:53 41:23 ⛏ Fast Castle
3 197 — — —

Resources

Player Food Wood Gold Stone Spent Collected
16,225 10,580 6,920 1,500 35,225 44,796
13,455 5,690 6,990 1,525 27,660 29,241
10,890 7,720 6,785 2,150 27,545 31,783
900 650 0 100 1,650 8,829
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.