AoeStats
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Arena

510574471Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 53m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇪 Persians · United Arab Emirates
553
+9
🇰🇼 Romans · Kuwait
518
+10
🇦🇪 Huns · United Arab Emirates
499
+11
🇪🇸 Franks · Spain
424
-11
🇪🇸 Bohemians · Spain
390
-10
🇦🇷 Turks · Argentina
369
-9
Player eAPM Actions Feudal Castle Imperial Opening
100 5,342 12:51 19:22 43:06 ⛏ Fast Castle
23 1,210 10:32 23:50 39:34 ⛏ Fast Castle
14 763 11:50 30:35 44:16
14 729 10:31 20:47 37:47 ⛏ Fast Castle
13 670 12:53 22:59 37:49
10 526 13:45 24:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,730 77,630 10,175 2,350 113,885 141,157
20,805 27,645 13,005 1,665 63,120 72,258
24,560 18,585 9,975 4,300 57,420 69,101
17,065 16,450 8,035 1,625 43,175 58,049
12,315 10,370 6,805 785 30,275 37,925
9,935 6,430 6,280 2,665 25,310 26,422
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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