AoeStats
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Nomad

510444404Analyzed
2v2 RM · 18h ago on Oct 1, 2026· 40m 12s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
682
+9
🇦🇷 Khmer · Argentina
594
+13
🇨🇳 Turks · China
662
-16
🇦🇷 Turks · Argentina
384
-6
Player eAPM Actions Feudal Castle Imperial Opening
46 1,850 13:34 28:19 38:40 ⚔ Fish Boom into Skirms
15 606 14:37 26:38 — ⚔ Fish Boom into Towers
14 545 17:07 — — ⚔ Drush into Skirms into Archers
10 390 12:59 — — ⚔ Archers into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
8,860 8,385 3,670 1,650 22,565 24,610
4,625 3,625 350 1,125 9,725 8,971
3,230 3,405 975 100 7,710 9,735
2,150 2,505 415 225 5,295 5,306
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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