AoeStats
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Black Forest

510437533Analyzed
3v3 RM · 18h ago on Oct 1, 2026· 67m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
602
+8
🇧🇾 Burgundians · Belarus
584
+9
🇧🇷 Britons · Brazil
442
+13
🇺🇸 Poles · United States
430
-11
🇺🇸 Romans · United States
409
-10
🇦🇷 Huns · Argentina
384
-9
Player eAPM Actions Feudal Castle Imperial Opening
22 1,521 10:57 24:34 35:24 ⛏ Fast Castle
18 1,222 16:44 21:46 39:00 ⛏ Fast Castle
17 1,164 12:49 22:58 37:05 ⚔ Towers FC
16 1,059 13:39 21:03 38:19 ⛏ Fast Castle
8 558 12:43 18:47 35:09 ⛏ Fast Castle
7 502 11:40 26:40 44:50

Resources

Player Food Wood Gold Stone Spent Collected
28,335 25,375 28,580 6,760 89,050 111,153
36,080 19,719 13,090 3,450 72,339 106,590
22,230 19,718 14,095 2,900 58,943 100,459
17,855 13,095 14,625 750 46,325 65,419
14,340 12,940 11,875 3,500 42,655 52,286
15,095 7,791 7,200 2,855 32,941 46,126
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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