AoeStats
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Black Forest

510431081Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 65m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
364
+19
🇺🇸 Spanish · United States
363
+19
🇳🇱 Franks · Netherlands
468
-20
🇦🇷 Vikings · Argentina
402
-18
Player eAPM Actions Feudal Castle Imperial Opening
18 1,172 13:55 26:27 42:42 ⛏ Fast Castle
15 949 15:34 26:02 37:15
14 889 13:28 24:30 45:34 ⛏ Fast Castle
9 583 13:20 25:14 43:02 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
36,845 11,330 18,475 650 67,300 84,886
20,825 19,494 17,435 2,965 60,719 71,301
23,100 18,044 13,510 3,455 58,109 66,887
21,335 11,460 9,795 2,830 45,420 69,187
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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