AoeStats
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Fortress

509638041Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 50m 35s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Britons · Spain
1175
+14
🇪🇸 Inca · Spain
1085
+18
🇪🇸 Turks · Spain
1013
+22
🇩🇪 Chinese · Germany
1157
-19
🇦🇷 Bohemians · Argentina
1129
-18
🇹🇷 Gurjaras · Türkiye
1108
-17
Player eAPM Actions Feudal Castle Imperial Opening
80 4,041 7:06 11:09 27:02 ⛏ Fast Castle
32 1,618 7:42 11:42 24:33 ⛏ Fast Castle
28 1,402 8:49 12:58 27:54 ⛏ Fast Castle
28 1,438 7:21 11:59 18:11 ◆ FC into Fast Imp
26 1,319 8:28 13:03 26:45 ⛏ Fast Castle
22 1,093 7:07 14:25 27:37 ⚔ FC into Champis

Resources

Player Food Wood Gold Stone Spent Collected
32,695 22,215 17,865 2,190 74,965 96,374
27,625 24,420 14,110 3,310 69,465 78,926
18,650 24,375 9,645 4,560 57,230 71,167
25,455 11,110 10,680 230 47,475 52,898
21,460 11,500 11,405 300 44,665 59,755
15,975 19,164 3,870 975 39,984 49,659
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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