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Black Forest

510523489Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 23m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
669
+14
🇧🇷 Persians · Brazil
662
+14
🇷🇺 Sicilians · Russia
623
+15
🇳🇴 Vietnamese · Norway
584
+17
🇮🇩 Tupi · Indonesia
636
-16
🇯🇵 Teutons · Japan
629
-16
🇹🇼 Bengalis · Taiwan
596
-14
🇹🇼 Hindustanis · Taiwan
588
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 730 21:04 — —
29 675 12:59 20:30 — ⛏ Fast Castle
18 430 12:44 — — ⚔ Archers into Scouts
17 390 11:51 — — ⛏ Fast Castle
15 346 14:14 21:53 — ⛏ Fast Castle
14 329 11:54 21:01 — ⛏ Fast Castle
14 321 12:27 20:22 — ⛏ Fast Castle
13 308 11:09 20:50 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,600 3,335 795 985 9,715 10,672
5,085 2,860 830 155 8,930 10,730
3,925 3,621 420 250 8,216 9,654
3,930 2,928 250 1,080 8,188 8,659
3,300 2,950 350 575 7,175 10,498
3,325 2,109 250 705 6,389 8,436
3,220 2,015 425 175 5,835 7,517
2,250 1,643 50 0 3,943 5,657
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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