AoeStats
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Arena

510828188Analyzed
3v3 RM · 9h ago on Oct 2, 2026· 40m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Tatars · Germany
947
+14
🇩🇪 Spanish · Germany
907
+16
🇩🇪 Persians · Germany
876
+17
🇹🇷 Mongols · Türkiye
941
-19
🇧🇷 Khmer · Brazil
902
-16
🇲🇽 Turks · Mexico
861
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,379 11:00 14:51 38:08 ⛏ Fast Castle
25 1,003 11:47 16:07 33:22 ⛏ Fast Castle
20 805 16:01 21:58 27:14 ◆ FC into Fast Imp
18 723 11:23 15:10 — ⛏ Fast Castle
11 466 11:12 19:11 35:54 ⛏ Fast Castle
8 315 10:20 17:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,140 9,525 6,970 850 34,485 42,466
13,620 9,085 5,805 850 29,360 33,060
9,990 6,780 6,175 290 23,235 24,656
7,625 6,450 6,285 1,535 21,895 26,143
7,220 6,480 3,015 200 16,915 18,070
4,555 3,520 600 100 8,775 10,500
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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