AoeStats
← edgardo_169

Arena

510808862Analyzed
2v2 RM · 11h ago on Oct 2, 2026· 44m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
871
+14
🇲🇽 Turks · Mexico
846
+15
🇸🇪 Malians · Sweden
828
-15
🇸🇪 Teutons · Sweden
811
-14
Player eAPM Actions Feudal Castle Imperial Opening
19 858 13:17 19:10 23:29 ◆ FC into Fast Imp
15 666 10:36 19:47 35:59 ⛏ Fast Castle
14 644 14:05 23:47 40:38 ⛏ Fast Castle
10 455 12:49 21:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,995 13,875 10,935 4,500 52,305 59,377
15,040 11,815 6,905 950 34,710 46,708
16,535 10,125 5,360 850 32,870 38,972
12,125 5,135 5,880 1,500 24,640 33,303
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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