AoeStats
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Arena

504780453Analyzed
3v3 RM · 26d ago on Sep 6, 2026· 26m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Burgundians · Taiwan
1059
+15
🇹🇼 Italians · Taiwan
1058
+15
🇹🇼 Turks · Taiwan
1057
+15
🇦🇺 Vikings · Australia
1137
-20
🇺🇸 Portuguese · United States
994
-13
🇺🇸 Khmer · United States
957
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 826 11:19 20:58 — ⛏ Fast Castle
28 742 11:14 15:35 20:04 ◆ FC into Fast Imp
18 478 10:21 14:38 — ⛏ Fast Castle
17 451 11:11 15:23 — ⛏ Fast Castle
17 448 12:12 16:47 — ⛏ Fast Castle
14 363 11:55 16:04 22:10 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
8,185 5,770 905 300 15,160 17,190
7,525 5,370 300 300 13,495 15,666
4,750 3,875 2,870 650 12,145 12,468
5,665 3,065 3,175 0 11,905 13,551
5,700 3,845 200 1,075 10,820 12,042
4,280 3,775 780 785 9,620 12,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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