AoeStats
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Arena

505387101Analyzed
2v2 RM · 25d ago on Sep 9, 2026· 40m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
1364
+11
🇨🇦 Spanish · Canada
1257
+15
🇦🇷 Japanese · Argentina
1262
-14
🇨🇴 Hindustanis · Colombia
1221
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 1,444 11:16 19:47 36:56 ⚔ Archer Rush
33 1,328 10:23 16:15 37:24 ⛏ Fast Castle
29 1,163 11:15 14:36 32:32 ⛏ Fast Castle
27 1,064 11:26 15:31 29:15 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
12,805 10,405 7,880 340 31,430 33,113
12,395 8,780 4,685 2,160 28,020 32,525
7,325 8,565 6,135 935 22,960 24,072
7,420 7,065 6,030 750 21,265 22,886
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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