AoeStats
← Nordinateur93

Arena

509908622Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 77m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Slavs · Russia
639
+16
🇷🇺 Sicilians · Russia
608
+17
🇫🇷 Britons · France
727
-20
🇫🇷 Gurjaras · France
556
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 2,368 11:55 22:16 40:41 ⛏ Fast Castle
17 1,337 14:09 21:10 38:01 ⛏ Fast Castle
12 899 12:35 21:56 — ⛏ Fast Castle
10 765 11:58 21:58 45:40 ⚔ FC into Towers

Resources

Player Food Wood Gold Stone Spent Collected
39,235 13,595 33,415 3,400 89,645 105,730
30,800 13,850 16,930 9,275 70,855 78,945
22,305 24,575 11,615 850 59,345 89,182
15,140 16,470 7,785 2,900 42,295 43,192
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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