AoeStats
← Nordinateur93

Nomad

509699627Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 35m 45s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Dravidians · Spain
901
+10
🇪🇸 Mongols · Spain
891
+10
🇨🇴 Huns · Colombia
796
-11
🇫🇷 Britons · France
735
-9
Player eAPM Actions Feudal Castle Imperial Opening
35 1,258 14:26 18:14 — ⚔ Scouts FC
19 674 14:41 18:41 33:35 ⛏ Fish Boom FC
14 486 15:25 24:06 — ⚔ Fish Boom into Towers into Archers
11 403 17:09 — — ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
8,225 7,170 1,785 1,600 18,780 19,175
6,875 6,580 3,110 2,045 18,610 19,522
5,700 7,068 2,225 300 15,293 17,683
3,820 5,185 255 430 9,690 15,300
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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