AoeStats
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Black Forest

503852706Analyzed
4v4 RM · 29d ago on Sep 2, 2026· 49m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Hindustanis · Greece
1200
+18
🇰🇬 Sicilians · Kyrgyzstan
1181
+19
🇺🇸 Japanese · United States
1176
+19
🇨🇳 Persians · China
1176
+19
🇭🇰 Saracens · Hong Kong SAR China
1420
-25
🇭🇰 Italians · Hong Kong SAR China
1319
-22
🇹🇼 Persians · Taiwan
1132
-14
🇹🇼 Byzantines · Taiwan
1077
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 2,479 10:41 16:15 27:30 ⛏ Fast Castle
41 2,003 12:29 16:54 32:36 ⛏ Fast Castle
40 1,949 10:23 14:07 29:23 ⛏ Fast Castle
36 1,749 8:45 22:14 33:36 ⚔ M@A Rush
29 1,444 10:01 14:14 29:43 ⛏ Fast Castle
29 1,406 10:17 16:04 34:30 ⛏ Fast Castle
25 1,206 11:39 16:03 33:49 ⛏ Fast Castle
22 1,089 12:50 28:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,025 30,286 24,540 3,130 89,981 100,265
42,300 10,610 17,660 3,550 74,120 78,149
25,970 19,600 19,705 4,950 70,225 78,809
28,385 17,137 16,050 4,185 65,757 74,472
17,550 20,145 14,155 1,135 52,985 60,776
22,550 13,380 6,570 3,750 46,250 54,325
17,690 12,220 4,665 2,140 36,715 39,240
7,550 8,956 530 1,045 18,081 25,571
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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