AoeStats
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Coastal Forest

510484035Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 26m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Wei · Australia
1201
+14
🇺🇸 Burgundians · United States
1107
+19
🇳🇿 Vikings · New Zealand
1167
-17
🇳🇿 Khmer · New Zealand
1153
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 988 10:57 24:02 — ⚔ Fish Boom into Scouts
34 888 11:06 20:40 — ⚔ Scouts FC
32 836 9:39 19:41 — ⚔ M@A Rush
27 713 12:24 20:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,255 6,530 2,235 125 17,145 18,553
9,185 3,872 3,000 100 16,157 16,831
4,700 3,040 440 1,105 9,285 10,688
3,565 3,245 625 100 7,535 8,419
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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