AoeStats
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Coastal Forest

510481886Analyzed
2v2 RM · 23h ago on Oct 1, 2026· 25m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Vikings · New Zealand
1151
+16
🇳🇿 Khmer · New Zealand
1136
+17
🇲🇽 Bulgarians · Mexico
1248
-21
🇨🇴 Burgundians · Colombia
1053
-26
Player eAPM Actions Feudal Castle Imperial Opening
54 1,384 11:09 19:44 —
40 1,032 9:44 24:21 — ⚔ Skirmisher Rush
36 942 9:33 19:04 — ⚔ Scout Rush
34 873 9:38 22:10 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,325 3,978 1,215 100 11,618 12,042
6,095 2,550 1,160 650 10,455 10,554
4,305 3,230 900 125 8,560 8,906
3,975 2,635 570 315 7,495 8,713
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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