AoeStats
← WinterFox

Nomad

510653605Analyzed
2v2 RM · 13h ago on Oct 2, 2026· 56m 30s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
717
+17
🇦🇷 Khmer · Argentina
603
+22
🇲🇴 Persians · Macao SAR China
743
-20
🇩🇰 Goths · Denmark
734
-29
Player eAPM Actions Feudal Castle Imperial Opening
46 2,600 13:54 24:47 41:55 ⚔ Fish Boom into Scouts
27 1,551 14:51 21:44 44:58 ⛏ Fish Boom FC
22 1,244 16:01 21:22 51:06 ⛏ Fast Castle
9 524 14:56 25:04 36:20 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,485 19,995 9,080 3,550 61,110 70,521
14,155 21,405 11,230 3,550 50,340 54,226
14,690 15,478 7,135 1,150 38,453 38,914
7,775 8,775 5,515 950 23,015 33,316
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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