AoeStats
← WinterFox

Nomad

510637439Analyzed
2v2 RM · 22h ago on Oct 1, 2026· 40m 57s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
832
+12
🇲🇽 Slavs · Mexico
791
+15
🇩🇰 Vietnamese · Denmark
757
-23
🇵🇹 Portuguese · Portugal
744
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 933 15:41 22:51 — ⛏ Fast Castle
17 682 15:34 22:44 34:30 ⛏ Fast Castle
17 686 16:50 23:33 40:49 ⛏ Fish Boom FC
11 463 14:59 22:20 36:46 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,140 12,978 4,770 1,600 29,488 33,499
13,080 10,435 1,945 300 25,760 31,655
10,170 8,475 2,760 1,700 23,105 30,692
11,150 7,835 2,015 1,830 22,830 34,019
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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