AoeStats
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Arabia

510629883Analyzed
3v3 RM · 19h ago on Oct 1, 2026· 54m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Slavs · Austria
934
+33
🇦🇹 Persians · Austria
813
+14
🇦🇹 Italians · Austria
802
+15
🇬🇧 Burmese · United Kingdom
832
-15
🇩🇰 Vietnamese · Denmark
780
-23
🇯🇴 Franks · Jordan
737
-11
Player eAPM Actions Feudal Castle Imperial Opening
32 1,717 12:21 20:41 42:47 ⚔ FC into Archers
30 1,598 8:27 25:39 42:01 ⚔ Scout Rush
23 1,231 10:09 20:34 49:25
14 752 9:45 24:36 —
11 581 14:54 — —
5 261 10:51 — —

Resources

Player Food Wood Gold Stone Spent Collected
22,800 15,630 13,230 2,925 54,585 62,808
17,865 13,014 10,145 1,500 42,524 53,439
8,250 8,462 6,530 2,600 25,842 27,372
5,125 3,885 695 3,080 12,785 13,115
6,460 4,420 540 200 11,620 13,181
2,675 1,855 0 135 4,665 6,446
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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