AoeStats
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Arena

510134206Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 38m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Poles · Spain
1229
+9
🇪🇸 Japanese · Spain
1093
+14
🇦🇷 Franks · Argentina
913
+20
🇩🇪 Ethiopians · Germany
1140
-18
🇩🇪 Tupi · Germany
1087
-16
🇩🇪 Vietnamese · Germany
894
-9
Player eAPM Actions Feudal Castle Imperial Opening
38 1,495 10:12 14:15 27:57 ⛏ Fast Castle
26 996 11:34 15:59 35:28 ⛏ Fast Castle
23 889 11:37 16:55 — ⚔ FC into Archers
22 870 10:33 14:39 31:13 ⛏ Fast Castle
20 793 10:56 18:09 31:37 ⛏ Fast Castle
13 506 13:46 19:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,040 11,685 13,165 2,205 45,095 51,900
14,080 9,365 5,790 1,625 30,860 36,598
9,775 8,675 7,820 1,500 27,770 35,281
12,575 8,855 3,670 390 25,490 31,173
11,455 9,540 1,940 950 23,885 32,194
10,195 9,055 2,760 1,485 23,495 24,833
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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