AoeStats
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Oasis

508851296Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 44m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Georgians · Spain
1231
+13
🇨🇳 Slavs · China
1207
+14
🇧🇷 Malay · Brazil
1151
+17
🇪🇸 Japanese · Spain
1073
+20
1190
-17
1181
-17
1174
-16
🇨🇳 Chinese · China
1120
-23
Player eAPM Actions Feudal Castle Imperial Opening
42 1,870 9:49 21:42 38:09 ⚔ Scout Rush
36 1,603 9:44 22:42 — ⚔ M@A Rush
33 1,453 11:26 25:44 — ⚔ M@A Rush
30 1,341 10:18 13:31 — ⛏ Fast Castle
29 1,275 10:38 16:18 36:19 ⛏ Fast Castle
24 1,054 10:27 15:23 — ⛏ Fast Castle
20 898 11:46 21:36 39:00 ⚔ M@A FC
7 290 13:13 — —

Resources

Player Food Wood Gold Stone Spent Collected
23,215 7,580 13,785 3,450 48,030 50,098
21,300 8,601 9,940 1,500 41,341 44,159
17,790 13,439 6,705 1,500 39,434 42,804
15,475 6,975 6,445 200 29,095 32,661
14,005 8,252 3,100 2,150 27,507 28,487
10,675 9,346 2,105 325 22,451 26,217
9,120 6,913 2,985 750 19,768 22,823
3,155 1,356 50 125 4,686 5,071
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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