Four Lakes
509608998Analyzed1v1 RM
·
5d ago on Sep 27, 2026·
46m 58s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
76561199038204523's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
76561199038204523
D
Feudal Age
10:28
vs 10:51
top 37%
Castle Age
25:38
vs 20:09
btm 8%
Imperial Age
—
vs 36:23
btm 0%
eAPM
13
vs 32
btm 6%
First military
17:08
vs 12:45
btm 19%
▼
Slow Castle Age at 25:38 — slower than 92% of analysed players on Four Lakes
▼
Low eAPM (13) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 24s across the first 25:38
Patchwork
C
Feudal Age
10:12
vs 10:51
top 29%
Castle Age
30:25
vs 20:09
btm 2%
Imperial Age
42:04
vs 36:23
btm 16%
eAPM
29
vs 32
btm 44%
First military
12:58
vs 12:45
btm 48%
▲
Fast Feudal Age at 10:12 — faster than 71% of analysed players on Four Lakes
▼
Slow Castle Age at 30:25 — slower than 98% of analysed players on Four Lakes
▼
Slow Imperial Age at 42:04 — slower than 84% of analysed players on Four Lakes
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 10:35 of the first 30:25 — keep villagers queued