Four Lakes
507975315Analyzed1v1 RM
·
11d ago on Sep 20, 2026·
19m 1s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
76561199038204523's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
76561199038204523
D
Feudal Age
10:46
vs 10:51
top 48%
Castle Age
—
vs 20:09
btm 0%
Imperial Age
—
vs 36:23
btm 0%
eAPM
13
vs 32
btm 6%
First military
18:40
vs 12:45
btm 13%
▼
Low eAPM (13) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 18:40 (Skirmisher) — later than 87% of analysed players on Four Lakes
▲
Town centers almost never idle — 43s across the first 19:01
=(^.^)=
B
Feudal Age
10:06
vs 10:51
top 26%
Castle Age
—
vs 20:09
btm 0%
Imperial Age
—
vs 36:23
btm 0%
eAPM
29
vs 32
btm 44%
First military
12:46
vs 12:45
top 50%
▲
Fast Feudal Age at 10:06 — faster than 74% of analysed players on Four Lakes