AoeStats
← Prometheus

Coastal Forest

510597236Analyzed
2v2 RM · 6h ago on Oct 1, 2026· 44m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Poles · France
1018
+16
🇫🇷 Vietnamese · France
989
+18
🇬🇧 Byzantines · United Kingdom
1035
-17
🇬🇧 Turks · United Kingdom
1013
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 1,479 11:39 15:36 31:04 ⛏ Fast Castle
19 853 10:58 16:49 31:28 ⛏ Fast Castle
17 769 11:56 23:28 37:40 ⚔ Scout Rush
13 581 14:39 20:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,585 20,283 6,525 3,050 67,443 70,299
23,280 16,855 1,135 1,400 42,670 52,230
18,075 12,713 9,710 2,155 42,653 45,695
12,225 7,685 5,270 1,150 26,330 29,379
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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