AoeStats
← Prometheus

Lombardia

509951816Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 63m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Byzantines · United Kingdom
1019
+16
🇬🇧 Turks · United Kingdom
997
+16
🇦🇷 Saracens · Argentina
1018
-16
🇦🇷 Byzantines · Argentina
1017
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,749 10:58 19:28 38:46
23 1,433 11:39 15:44 32:35 ⛏ Fast Castle
21 1,352 11:07 23:36 37:52 ⚔ Scout Rush
19 1,178 11:20 18:31 35:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,190 21,050 21,165 2,930 81,335 87,155
31,380 19,375 20,125 2,820 73,700 82,103
32,685 17,010 18,980 2,375 71,050 76,816
23,555 16,707 11,845 1,500 53,607 59,615
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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