AoeStats
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QS Arena

503197068Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 62m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
1178
+17
1141
+19
🇹🇷 Mongols · Türkiye
1117
+20
🇺🇸 Persians · United States
1242
-20
🇵🇪 Inca · Peru
1201
-19
🇨🇦 Cumans · Canada
1156
-17
Player eAPM Actions Feudal Castle Imperial Opening
80 5,046 8:26 13:02 33:10 ⛏ Fast Castle
44 2,773 7:10 27:37 41:01 ⛏ Fast Castle
33 2,103 6:56 20:47 37:37 ⚔ Towers FC
31 1,927 7:33 19:38 32:54 ⛏ Fast Castle
29 1,848 6:19 21:35 32:42 ⚔ Towers FC
28 1,758 8:01 14:19 31:07 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
45,615 38,175 22,040 3,390 109,220 130,160
33,435 22,690 26,125 4,200 86,450 105,642
30,850 30,770 16,555 4,000 82,175 90,682
31,820 20,350 10,590 2,125 64,885 71,772
27,290 26,800 5,585 2,605 62,280 74,493
17,625 19,733 6,925 2,525 46,808 71,863
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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