AoeStats
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Arena

504533784Analyzed
3v3 RM · 27d ago on Sep 5, 2026· 46m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
765
+4
🇺🇸 Jurchens · United States
751
+4
🇺🇸 Bohemians · United States
737
+5
🇮🇹 Teutons · Italy
541
-6
🇬🇧 Portuguese · United Kingdom
397
-4
🇹🇷 Mongols · Türkiye
331
-3
Player eAPM Actions Feudal Castle Imperial Opening
19 907 12:06 16:51 32:27 ⛏ Fast Castle
15 718 14:56 20:55 31:01 ⛏ Fast Castle
13 602 11:15 23:34 36:23 ⛏ Fast Castle
13 603 11:02 19:07 35:35 ⛏ Fast Castle
12 550 14:29 25:26 38:31
12 541 10:53 25:08 42:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,950 25,490 9,675 3,195 56,310 63,687
21,785 18,560 10,410 2,750 53,505 65,431
14,560 16,165 7,880 3,575 42,180 45,694
15,320 8,113 6,045 1,330 30,808 36,628
10,835 8,810 5,345 1,595 26,585 31,259
10,625 8,975 3,790 1,600 24,990 30,664
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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