AoeStats
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Black Forest

504509181Analyzed
3v3 RM · 27d ago on Sep 5, 2026· 44m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
490
+19
🇧🇷 Turks · Brazil
480
+20
🇬🇧 Inca · United Kingdom
427
+21
🇺🇸 Vikings · United States
579
-21
🇱🇺 Portuguese · Luxembourg
554
-20
🇮🇹 Turks · Italy
536
-19
Player eAPM Actions Feudal Castle Imperial Opening
14 643 11:17 15:35 32:54 ⛏ Fast Castle
13 597 12:20 24:03 42:32 ⛏ Fast Castle
12 517 9:35 23:40 37:33 ⛏ Fast Castle
10 460 15:05 23:36 40:12
10 434 10:58 23:47 36:07 ⛏ Fast Castle
9 397 13:17 26:06 34:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,290 15,310 12,505 2,750 53,855 71,101
15,260 16,299 8,350 2,275 42,184 49,081
13,965 11,251 2,935 1,095 29,246 42,087
13,435 7,078 4,955 2,325 27,793 31,594
9,150 10,018 5,690 2,260 27,118 36,753
11,485 7,625 4,480 2,070 25,660 27,581
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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