AoeStats
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Arena

504497877Analyzed
3v3 RM · 27d ago on Sep 5, 2026· 65m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Cumans · Chile
696
+10
🇨🇱 Romans · Chile
695
+10
🇺🇸 Maya · United States
425
+21
🇫🇷 Koreans · France
660
-18
🇮🇹 Turks · Italy
549
-13
🇮🇹 Magyars · Italy
456
-10
Player eAPM Actions Feudal Castle Imperial Opening
18 1,185 11:12 21:39 — ⛏ Fast Castle
17 1,135 9:33 25:53 46:25 ⛏ Fast Castle
16 1,021 13:01 22:55 42:00 ⚔ Drush FC
15 1,001 11:44 23:47 44:05 ⛏ Fast Castle
15 1,006 12:25 26:58 53:39
9 582 14:13 26:53 39:57 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
19,610 16,875 17,325 3,785 57,595 74,413
16,195 21,115 12,830 3,500 53,640 57,161
23,330 9,200 13,655 3,120 49,305 53,302
20,920 10,935 12,320 1,465 45,640 48,715
15,990 13,210 9,410 2,800 41,410 44,849
13,180 16,225 7,035 2,335 38,775 40,596
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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