AoeStats
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Arena

504464821Analyzed
2v2 RM · 27d ago on Sep 5, 2026· 60m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mongols · Taiwan
603
+14
🇹🇷 Dravidians · Türkiye
584
+15
🇮🇹 Britons · Italy
564
-15
🇮🇹 Jurchens · Italy
563
-14
Player eAPM Actions Feudal Castle Imperial Opening
18 1,091 12:31 22:16 36:02 ⛏ Fast Castle
18 1,066 11:58 19:06 34:33
14 859 10:32 24:32 40:56 ⚔ Archer Rush
10 597 12:34 22:27 40:13 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
26,785 14,975 16,240 1,050 59,050 66,555
19,255 15,550 10,065 2,700 47,570 52,823
20,280 9,910 13,730 800 44,720 53,354
17,300 13,170 11,025 1,680 43,175 46,929
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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