AoeStats
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Arena

507377759Analyzed
3v3 RM · 13d ago on Sep 17, 2026· 46m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Poles · Australia
1316
+16
🇦🇷 Persians · Argentina
1309
+16
🇦🇷 Malians · Argentina
1292
+17
🇧🇷 Georgians · Brazil
1346
-17
🇧🇷 Magyars · Brazil
1332
-17
🇧🇷 Italians · Brazil
1281
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,060 10:15 13:52 29:48 ⛏ Fast Castle
44 2,033 11:39 15:56 37:40 ⛏ Fast Castle
37 1,705 10:27 14:10 27:47 ⛏ Fast Castle
34 1,582 10:25 14:33 31:05 ⛏ Fast Castle
23 1,046 10:50 14:43 27:51 ⛏ Fast Castle
22 1,007 10:40 14:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,985 16,815 26,830 1,615 76,245 84,841
31,750 15,820 16,780 1,700 66,050 71,030
23,225 20,120 19,485 1,750 64,580 76,953
29,370 19,605 8,370 3,075 60,420 63,000
18,200 12,010 8,565 1,725 40,500 43,687
8,875 8,375 2,210 1,915 21,375 23,281
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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