AoeStats
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Arabia

507364615Analyzed
2v2 RM · 13d ago on Sep 17, 2026· 56m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Ethiopians · Brazil
1314
+16
🇧🇷 Mongols · Brazil
1298
+17
🇦🇷 Georgians · Argentina
1341
-18
🇦🇷 Shu · Argentina
1287
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,733 8:22 21:20 39:36 ⚔ Scout Rush
47 2,665 9:51 19:58 39:26 ⚔ Scout Rush
43 2,423 9:52 22:41 35:49 ⚔ Archer Rush
40 2,259 9:38 19:11 40:05 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
31,220 17,179 16,710 3,775 68,884 80,657
21,510 23,027 13,720 4,365 62,622 65,493
33,590 15,537 6,755 1,725 57,607 61,922
12,410 9,888 8,170 1,730 32,198 32,848
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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