AoeStats
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Black Forest

507361613Analyzed
2v2 RM · 13d ago on Sep 17, 2026· 26m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1620
+5
🇩🇪 Bohemians · Germany
1469
+8
🇧🇷 Ethiopians · Brazil
1321
-7
🇧🇷 Mongols · Brazil
1304
-6
Player eAPM Actions Feudal Castle Imperial Opening
54 1,429 12:18 19:29 — ⛏ Fast Castle
40 1,057 13:08 — — ⚔ Archer Rush
38 1,003 19:28 — — ⚔ Drush
28 739 11:45 19:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,605 4,462 1,775 100 10,942 12,687
4,200 4,127 1,270 350 9,947 10,490
3,900 3,365 625 200 8,090 8,983
4,725 2,246 130 410 7,511 7,645
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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