AoeStats
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Black Forest

505529393Analyzed
2v2 RM · 21d ago on Sep 9, 2026· 86m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Turks · Germany
854
+10
🇦🇿 Persians · Azerbaijan
783
+11
🇮🇹 Romans · Italy
710
-11
🇮🇹 Burgundians · Italy
692
-10
Player eAPM Actions Feudal Castle Imperial Opening
27 2,339 13:52 19:13 51:11 ⛏ Fast Castle
22 1,899 13:04 17:20 46:01 ⛏ FC into Fish Boom
21 1,787 13:43 22:08 62:10 ⛏ Fish Boom FC
20 1,689 10:50 19:28 28:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,890 47,290 28,675 2,140 103,995 137,998
38,630 21,880 30,115 2,500 93,125 105,738
30,830 22,966 10,400 2,250 66,446 79,005
10,090 10,670 12,645 2,500 35,905 40,417
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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