Arabia
504807155Analyzed2v2 RM
·
25d ago on Sep 6, 2026·
27m 44s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 234,648 analysed team-game players on Arabia.
ROKETSAN YeniCeri
C
Feudal Age
12:37
vs 10:18
btm 9%
Castle Age
17:48
vs 22:29
top 10%
Imperial Age
—
vs 39:59
btm 0%
eAPM
23
vs 31
btm 30%
First military
19:06
vs 11:39
btm 13%
▼
Slow Feudal Age at 12:37 — slower than 91% of analysed players on Arabia
▲
Fast Castle Age at 17:48 — faster than 90% of analysed players on Arabia
▼
First military only at 19:06 (Janissary) — later than 87% of analysed players on Arabia
▲
Town centers almost never idle — 5s across the first 17:48
GANADO
A
Feudal Age
9:53
vs 10:18
top 37%
Castle Age
23:03
vs 22:29
btm 43%
Imperial Age
—
vs 39:59
btm 0%
eAPM
51
vs 31
top 16%
First military
10:53
vs 11:39
top 37%
▲
High eAPM (51) — top quarter of analysed players
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 3s across the first 23:03
el_mulo
D
Feudal Age
12:13
vs 10:18
btm 13%
Castle Age
27:39
vs 22:29
btm 8%
Imperial Age
—
vs 39:59
btm 0%
eAPM
22
vs 31
btm 28%
First military
17:15
vs 11:39
btm 19%
▼
Slow Feudal Age at 12:13 — slower than 87% of analysed players on Arabia
▼
Slow Castle Age at 27:39 — slower than 92% of analysed players on Arabia
▼
Town centers idle 9:04 of the first 27:39 — keep villagers queued
Scipion_25
C
Feudal Age
12:05
vs 10:18
btm 14%
Castle Age
20:14
vs 22:29
top 24%
Imperial Age
—
vs 39:59
btm 0%
eAPM
9
vs 31
btm 3%
First military
24:29
vs 11:39
btm 4%
▼
Slow Feudal Age at 12:05 — slower than 86% of analysed players on Arabia
▲
Fast Castle Age at 20:14 — faster than 76% of analysed players on Arabia
▼
Low eAPM (9) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 24:29 (Skirmisher) — later than 96% of analysed players on Arabia
▲
Town centers almost never idle — 1s across the first 20:14