AoeStats
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Arabia

504798740Analyzed
2v2 RM · 24d ago on Sep 6, 2026· 51m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Mongols · Denmark
854
+16
🇩🇪 Turks · Germany
836
+17
🇦🇷 Wei · Argentina
921
-19
🇲🇽 Tupi · Mexico
796
-37
Player eAPM Actions Feudal Castle Imperial Opening
34 1,730 10:14 23:15 38:38 ⚔ Scout Rush
22 1,106 11:48 18:08 33:25 ⛏ Fast Castle
21 1,070 10:52 19:58 36:46 ⛏ Fast Castle
16 838 10:20 16:28 38:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,260 14,793 14,450 2,150 50,653 62,658
13,125 12,630 9,680 1,720 37,155 41,089
9,895 8,786 4,285 750 23,716 27,542
6,215 4,545 6,145 750 17,655 17,879
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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