AoeStats
← ROKETSAN YeniCeri

Arena

504783686Analyzed
2v2 RM · 24d ago on Sep 6, 2026· 51m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Turks · Spain
893
+16
🇪🇸 Franks · Spain
727
+22
🇮🇳 Vietnamese · India
894
-20
🇩🇪 Turks · Germany
854
-18
Player eAPM Actions Feudal Castle Imperial Opening
25 1,274 11:42 16:23 30:22 ⛏ Fast Castle
22 1,114 13:12 20:22 31:13 ⛏ Fast Castle
18 933 12:49 17:21 35:53 ⛏ Fast Castle
15 780 10:44 15:27 32:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,850 27,395 9,110 2,900 64,255 65,862
19,055 11,345 8,295 2,260 40,955 50,694
15,360 10,370 10,610 2,250 38,590 45,264
4,380 6,750 4,600 750 16,480 19,312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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