AoeStats
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Arabia

503237383Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 61m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Spanish · Türkiye
947
+13
🇨🇦 Teutons · Canada
884
+16
🇪🇸 Magyars · Spain
904
-15
🇩🇪 Turks · Germany
868
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,601 12:24 20:42 38:14 ⛏ Fast Castle
21 1,287 11:31 21:32 42:01 ⚔ M@A Rush
14 875 11:33 19:10 44:09 ⛏ Fast Castle
8 481 11:11 22:58 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,365 13,255 20,710 865 60,195 65,180
22,660 14,532 8,845 3,000 49,037 68,176
8,370 5,935 7,765 1,400 23,470 23,882
5,130 3,448 1,135 650 10,363 11,123
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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